- introduction
- picture
- Boutique
- Related
Developer's DescriptionBy Bobbilythis is a maze game. 100 levels, as you progress in the maze the maze gets bigger.this is a maze game. 100 levels, as you progress in the maze the maze gets bigger.There are a couple of mechanics:Score: The end game score. After the game, you are redirected to a scoreboard which calculates your high score.HP: Player HP, drops below 0, u lose. Also contributes to score: lower HP when you finish gives you more points. Just not 0 hp :PTime: Finish quicker for a less harsh score penalty.Levels: Higher level when you end = more points.And there's also 3 extra parts to the maze:Trapdoors: Fall down these to skip levels, at the cost of health. You skip a random number of levels (although limited to keep it balanced), more levels = more fall damage. This means that at low hps, it's a gamble, but higher hp you can skip it. Also, as you progress further in levels, the fall damage penalty becomes harsher.Health packs: Rare items, restores HP.Stopwatches: Reduces timeTreasure: Adds flat score to your final score, and higher difficulty = higher multiplier on the treasure score. The catch is that you lose a percentage of your treasure upon falling through a trapdoor, which is amplified as you increase the difficulty.The maze is randomly generated each time as well.